Jonathan Blow: The Path to Braid

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With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

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Jonathan Blow - MobyGames

Braid (video game) - Wikipedia

游戏动态难度发展历程及展望(下)_手机搜狐网

Sid Meier's Civilization IV game review Commercial Mac OS X Windows Turn-based strategy Historical Multiplayer - Internet Multiplayer - LAN Multiplayer - Same Machine Singleplayer gamers Huge (30+ hours) 3d isometric

Jonathan Blow's Instagram, Twitter & Facebook on IDCrawl

游戏动态难度发展历程及展望(下)_手机搜狐网

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