c++ - Algorithm for smoothing edges of an open 3D mesh - Stack

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I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over

Mesh - Open3D 0.18.0 documentation

c++ - Algorithm for mesh simplification unifying co-linear edges

modeling - How do I fix this ugly bevel? - Blender Stack Exchange

Model tab - Unity Manual

Mesh - Open3D 0.18.0 documentation

Geometry Nodes - Blender Developer Documentation

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